Archery Gameplay Overhaul First Person Bug
Jamal Rashid's ambitious GTA 5 visual overhaul mod. At the time, it was the result of 1,200 hours of work (now a whopping 3,600)—including over 40 hours of video, photograph, and Google Street Map research—and provided a gorgeous reworking of Los Santos and beyond.Now, several months on, not only looks even prettier—it expands its scope beyond superficial aesthetics.'
With the newest update, I've transformed NaturalVision Remastered from a simple graphics overhaul to something much bigger,' Rashid tells me via email. 'Now it includes a few gameplay changes, weapon changes, vehicle tweaks and much more. I have a relaxed schedule for the time being, which allows me to sit here and mod this game. As I add more content, the amount of time between each update goes up. As a result, there is increased pressure from the audience. I've learned that it's okay to take as much time as needed if you plan on delivering quality content.' Rashid explains that making roads look wet in 'Extrasunny' weather became this update's biggest challenge, and that making environments look cooler during morning and afternoon times—'where the sun is closer to the horizon and shines on the roads'—was tricky.'
I enabled rain and disabled all the rain particles for this specific weather, but I was left with noise from the invisible rain and puddles that continued to form on the ground,' says Rashid. 'I gave up on this task months ago, but recently I ended up finding a hidden timecycle variable within the Halloween weather which completely disables any noise from the rain and prevents puddles from forming. It's exactly what I wanted. Now I had slightly shiny roads in Extrasunny weather with invisible rain falling at all times and no puddles.' Rashid continues: 'But wait—this change caused the pedestrians to start walking away because the AI thinks it's raining. Next I spent hours trying to find a workaround. Part of this included driving up and down a virtual street dozens of times and restarting my game after each tweak in order to observe how the pedestrians behave in different weather conditions.
I ended up swapping the 'Rain' parameters with 'Snow' in some of the AI files and enabled invisible snow particles in Rain, Thunder and Clearing weathers. This finally fixed everything that I wanted.' Rashid says his favourite part of the update process is getting feedback from his close circle of beta testers, and that down the line he may rework 'Cloudy' and 'Smog' weather from scratch to match his increasingly high standards.Here's a gallery of screens from NVR's latest update, with some interesting coinciding commentary from its creator (click the top right for expanded images). Taking a helicopter tour near the Vespucci canal on a sunny afternoon. Most of the vegetation you see in the background was modified to look more realistic. I mostly altered the color of the textures, but other times I swapped the model with something that looked better. Additionally, some of the vanilla GTA 5 trees had a bright specular texture that would cause leaves to look white under direct sunlight, so I've reduced the intensity of that.
Archery Gameplay Overhaul Sse
In the future I'd like to make 2K vegetation textures for every major tree throughout the city and countryside. Here we have a modded Porsche 911 parked in the industrial zone of Los Santos on an Overcast day.
Jul 21, 2015 Archery bug, draw bow/crossbow (need help ASAP) Archived. Archery - Spinning Arrows v4 Audio Overhaul v2.1 Auto Unequip Ammo v5 Bethesda Hi-Res DLC Optimized v2.0. Looks like you have Immersive First Person or Joy of Perspective or a similar first person view mod. Archery Gameplay Overhaul: Improves animations. Faster reloading, Adds enchanted arrows. Arrows cause bleeding. Improved bow shake. Impaled arrows don't disappear. Enhanced camera options and much more. Configurable through MCM.
While I've improved the cloud colors and ambient tones, the real magic in this picture is the stylish tonemapping applied over the image. This was only possible thanks to a custom script another modder created specially for me. This script allows me to uniquely alter the contrast, brightness, gamma and more for every single weather by editing the timecyclemods files. There's no need for ReShade and no FPS loss. Sunset in the countryside. I like how the sky colors mix together. Although you can't see it in this picture, the way Mt.
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Chiliad looks during this hour is absolutely breathtaking. I definitely need to snap a picture of that soon.' I increased the procedural grass density beyond the normal limit. My game settings are fully maxed out in the 'Before' image. Increasing the grass density only causes an FPS loss of 1 or 2 frames. I think it's totally worth it for the result you're seeing here.'
'I increased the amount of litter/trash spawned around certain parts of the city. I felt as if this gave the city a little more life to it. Think of it as background noise.' NaturalVision Remastered's latest update is out now. More information, including installation instructions, can be found over.
Maybe I am missing something with the settings, perhaps, but after installing this mod, the arrow drop after being fired is significantly greater than before. I don't know if that has anything to do with the camera changes (though I've noticed this in first person mode as well) or if something else is causing greater gravity on the arrows.You could try changing a few things in game and in your Skyrim.ini. Make a backup of your current Skyrim.ini and after that open it with a program like Notepad/Notepad.look for the combat section and try changing it ( Or add if you do not have it, which I doubt. Maybe I am missing something with the settings, perhaps, but after installing this mod, the arrow drop after being fired is significantly greater than before.
I don't know if that has anything to do with the camera changes (though I've noticed this in first person mode as well) or if something else is causing greater gravity on the arrows.You could try changing a few things in game and in your Skyrim.ini. Make a backup of your current Skyrim.ini and after that open it with a program like Notepad/Notepad.look for the combat section and try changing it ( Or add if you do not have it, which I doubt. All these settings together solved those problems for me. Results may vary from person to person of course.It appears, no matter what I do, setting the camera/crosshair vertical too high throws everything off. In third person, I would have preferred having my crosshair much higher above my head, but that messes up where the arrow lands in both third and first person views.
Simply setting them back down seems to have solved the arrow drop issue. I guess it's back to first person view for shooting the bow.Edit: I had the same results with both the edited and un-edited INI.Edited by Benevon, 05 January 2016 - 05:48 PM. Great mod, but I have a glitch that is not game breaking at all but just annoys me. When I am standing with my bow drawn everything is cool. But as soon as I start to walk or run, I take my hand off the bow and hold the arrow in my free hand, by the point no less LOL. When I stop and go idle the arrow goes back on the bow.Any thoughts.I have some other idle mods running should I try to reinstall this over them last?EDIT: Uninstalled through NMM and then installed again, and that took care of the running bug, but still do it in sneak, must have a sneak animation replacer that this is not overwriting, will keep looking.Edited by behemothrex, 05 January 2016 - 06:31 PM. Maybe I am missing something with the settings, perhaps, but after installing this mod, the arrow drop after being fired is significantly greater than before.
I don't know if that has anything to do with the camera changes (though I've noticed this in first person mode as well) or if something else is causing greater gravity on the arrows.You could try changing a few things in game and in your Skyrim.ini. Make a backup of your current Skyrim.ini and after that open it with a program like Notepad/Notepad.look for the combat section and try changing it ( Or add if you do not have it, which I doubt. All these settings together solved those problems for me. Results may vary from person to person of course.
Benevon wrote: It appears, no matter what I do, setting the camera/crosshair vertical too high throws everything off. In third person, I would have preferred having my crosshair much higher above my head, but that messes up where the arrow lands in both third and first person views. Simply setting them back down seems to have solved the arrow drop issue. I guess it's back to first person view for shooting the bow.Edit: I had the same results with both the edited and un-edited INI.Sorry to hear it did not help you. 'Your arms begin to strain' and they never stop. Literally, my arms begun to strain and now the screen shakes for ever non stop, how do I disable this feature?
The screen shakes even if I die, restart skyrim, I have no prior save game, even with death alternative when I go into bleedout I then reapear shaking, what do? Help!edit: Not only that, they strained with the friggin Long silver sword, because I didn't have the perks maybe?!
Does this overhaul also change the two handed tree? I am using requiem also (only other mod that modifies perks) but it does not have a 'strain arms feature'.second edit: Got the problem, I am going to explain it to you so you understand it well and maybe even fix it!:I am using equipping overhaul, so when I am stretching the bow's cord and suddenly change for another weapon without sheathing the bow, the equipping overhaul's realistic unnequip feature will throw the bow to the ground and grab the other weapon.
Skyrim 3rd Person Archery
However, your mod will register the bow as it was still being held by the player, so even though you changed weapons, you will slowly suffer the strain.To fix it I equipped the bow, took the cord back, fired or simply pressed R and the everlasting effect was gone.Cheers and ask me anything if you didn't understand something.Oh, and thank you for the mod, it is great.Edited by maverick4774, 06 January 2016 - 01:22 AM.