Unity Asset Bundle 1
What Is An AssetBundle?An AssetBundle is a collection of assets from a project saved in a compact file with the purpose of being loaded separately to the application. AssetBundles can be loaded on demand by a game or application built in Unity. This allows streaming and asynchronous loading of content such as models, textures, audio clips, or even entire scenes. AssetBundles can be “pre-cached” and stored locally for immediate loading when first running an application. AssetBundles should be built for each target platform separately.
Example objects to provide scale (One Unity unit is 1 inch). Secondary AssetBundles are an additional assetbundle which are great for shared effects like.
Unity Asset Bundle 2019
What Is The Use Of It?AssetBundles can be used for downloadable content (DLC), reducing initial install size, loading assets optimized for the end-users platform, and reduce runtime memory pressure. The primary purpose of AssetBundles, however, is to stream content on demand from a remote location, to be loaded into the application as necessary.
AssetBundles can contain any kind of asset type recognized by Unity, including custom binary data. The only exception is that script assets are not allowed.
To make an AssetBundle, first, we need to build the asset of unity project.You can manually mark an asset as AssetBundle. Select any asset from project view and in the bottom, part from model view give AssetBundle name. You can also set version of AssetBundle.In this tutorial, we will load an asset that contains sound files. The project contains a SoundAsset prefab inside Assets folder. We will use this to create an AssetBundle, Load it into the project and play the sound.Create a script “ExportAssetBundles” inside Editor folder and add following lines of code in it. AssetBundleSampleAttach this script to an empty game object. Create a Text to display loading status and assign to this script.
Also, give the server URL of AssetBundle.Now create 3 buttons and add LoadSoundFiles method in the OnClick listener. Pass “Music1” as a parameter in button1, ”Music2” as a parameter in button2 and ”Music2” and “Music3 as a parameter in button3”.
Now hit play. The loading will display as “%” format. When done with loading, it will first instantiate the AssetBundle and then will play the Audio Clip attached to it.
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Unity Asset Bundle 1 March 2017
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