X3 Albion Prelude Mods List
List of space ships (technical information) / X3 Albion Prelude: X3AP: X3 Albion Prelude: X3 Albion Prelude. X Games Forum; Knowledge base; Ships properties; X3 Albion Prelude map; Ware search; Stations search; Asteroid search; Lasers; Missiles; Factories, mines, plants; X3 Terran Conflict; Free MMORPG games. Jun 19, 2017 CaptainShack discusses the latest update to a Star Wars total conversion mod for the classic space sim sandbox title X3 Albion Prelude. Find the Mod here! X3: Albion Prelude. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. And my list of favorite mods include; - Improved Races 2.0 by Jack08 & djrygar - NPC Bailing Addon by ThisIsHarsh - Salvage commands & NPCs by ThisIsHarsh (works really well with NPC bailing addon).
Almost all TC mods work with AP, you just have to use the 'addon' folder in stead of the main folder. Most mod conflicts will be the other way around, some mods made for AP will not work in TC because things are missing in TC. Start with the AP bonus, then go here and see what else strikes your fancy. Personally other than the bonus pack, I am only using rank mods, and cockpit mods. But I'm still early in the game so I haven't really had any need for more extensive mods yet, and it's been so long since I played TC that I don't remember what I used to have.
X3 Albion Prelude Mod List
In any case, I'm probably going to need the CODEA mod at some point soon, when I start getting an actual fleet up. I prefer a more enjoyable game over achivments personnaly and i have been playing this series long before it got on steam so these new achivments don't really matter much to me. Originally posted by:- Bounce by Litcube (fixes alot of issues with the autopillok).big list i know XD theres other small other mods i make myself and some tweeks here and there.Thanks for Bounce, I've missed it somehow and myself and others kind of need it. The list is not big, starting from Bulkwinkle's list you get some more scripts in the package. Since I've started the hunt for scripts, I wanted to compile a list such as this (with scripts essential to the game IMO).Apart from this, I like IEX mod that changes graphics.
Its not needed, but it actually looks a little more challenging to top graphic cards. And I'm very interested in trying some game changing mods as soon as I finish scripted-vanilla story in AP (most interested in Xtra Ships). At the moment I use fake patches instead of mods. And with the multitude of scripts, it gets messy (I actually have a readme to keep track of changes made to vanilla). I want to learn to create stable mods with the scripts and other modifications (ships, graphics) I actually use. And then maintain the mod. Its easier and safer than using Cycrows' plugin manager, better for re-installation situations and cleaner.
Especially because the PM has that nasty bug regarding ships and because some people only provide archives of archives. This method is also better for compatibility with other mods.
The aim of this mod is to change the universe to how I want it to be, so less instant kills and more balance.However that isnt the only goal of the mod; a new universe to explore. For so many years,the X-Universe has seen very little change; sure - we seen a few new sectors here and there,but nothing major.